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This is an analogy Peter Chung (Aeon Flux) once used to compare American (mostly Disney/Pixar) animation to anime. It’s a relatively simple observation that most casual fans would have noticed, but not as easy to articulate into words (so all kudos to him. My effort here is to make the point more concise and illustrative).

In a way, comparing those two is a lot like comparing Classicism to Modernism in terms of painting. Classicism was about creating illusion of life so that the viewer forgets he is looking at oil on canvas, but a window to reality. In Dujardin’s painting below (left one) for example, trace of the artist’s hands effortlessly vanish, as it flawlessly paints everything as it ’should look like’. Many of Modern Art on the other hand reject this conventional mode of representing reality by deliberately highlighting their brush strokes, in order to more effectively express certain aspects of the painting. Monet (below right) would be inventive in colourful ‘dabs of paint’ to create his impression of scenery and not representation of it. Likewise, Picasso used ‘cubes’, Klimt used ‘decorations’, Pollock used ’splashes’, all to express a different world of non-representative reality.

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American animation (or Disney) is a lot like Classicism in that it focuses entirely on characters and representative illusion of them ‘breathing life’. There is movement even in still poses, which is how their cartoony and unrealistic looking characters appear as if they’re alive when animated with such ridiculous frame-rate and detail. Watch something like Wall-E or even Snow White and see how lively they appear. In contrast, anime is more like Modernism in that it’s not interested in representative illusion of movement. I remember Ben from Anipages Daily once mentioning how Japanese animators have become so good at playing around with different frame rates and adding their touches into the drawings, effectively infusing their own unique sense of life and movement into the characters. I don’t know much about animation itself to analyse different animators (just visit Ben’s blog) but I totally agree with Peter’s analogy. Below are two of my favourite scenes in anime that serve well as an illustration, which have the kind of thrill and vitality not present in your ‘realistic’ American animation.

I suppose it’s worth mentioning that other than the illusion of character movement/life, there are also titles like Sayonara Zetsubou Sensei that creates its own maddeningly exciting sense of flow through erratic sequencing of shots (not as heavy emphasis on the animation of characters moving).

And coburn just brought up K-On!, which I thought was another excellent example.

19 Responses to “Interesting Analogy of American vs Japanese Animation”

  1. animekritik Says:

    yeah, i can totally see that. from a modernist perspective, it’s almost as if classicism was exhausted when so many people could master the skills to capture reality; and then people had to get surreal or something… In the same way, Japanese animators could do reality in their sleep, and so it’s not valued as much…

  2. ghostlightning Says:

    Oh, it’s the Father Person!

    First of all, I love it that you chose that particular scene in Cowboy Bebop, ‘Hard Luck Woman’ is my favorite episode out of the whole thing, and is the subject of my first blogpost ever on We Remember Love [->]

    You’re right about these differences with regards to frame rate. I would like to share what Soya Satoshi, the president of Toei Animation (Philippines) had to say about the matter:

    Yes. A long time ago, like in the 1960s until the late 1980s. [...] The Japanese style of animation is very different from the American style. The US style is FULL animation. The Japanese style is limited [...] because the number of frames per second is fewer. In film the camera shoots or plays at 24 frames per second. The Americans would draw 24 drawings. But the Japanese style is only 8. Only 8 drawings in one second.The animation result is very different. If the US style is more focused on the amount of movement, how smoothly the movement looks, but the Japanese focus is on how beautiful the drawing is, or how cool the pose or style of the character is. The action is important too, the timing of the movement.

    (The full interview is here [->]

    It would have been great too if you had also put videos in comparison. I’ll try my hand at it:

    X-Men TV (90’s)

    http://www.youtube.com/watch?v=-S96UkfAtZM

    Then let’s see Samurai X (’90s)

    http://www.youtube.com/watch?v=kYgXvkNGjmA

    Since both are OPs, let’s speculate that the budgets are on the high side (at least for the Japanese part). The structure is set in a way that the characters are introduced, with a view to demonstrate their ‘trademark’ abilities. What can we observe?

    -The X-Men OP had a lot of movement, and fluidity given its limitations.
    -The X-Men, with characters who have names that are practically licenses on their own, made sure that the viewers can’t mistake who’s being featured in the show (lol).

    That said, it’s a particularly effective OP — many of the people who followed the show in the ’90s ‘remember love’ for it the same way I do for something like Cowboy Bebop, the music alone brings them back to their idylls of Saturday mornings.

    -The Samurai X opening, while observably higher in animation quality (relative to the episode content proper), still involves a whole lot of still images.
    -Sometimes these images are moving (horizontally), in contrasting directions. This gives the illusion of ‘animation.’
    -Some parts though, have high frame rates which make for rather awesome, if very short, moments (what a tease this was for me, especially Batoussai vs. the guy with the chain)

    However, I do think that the composition of each ’scene’ in the OP is rather well done. They stand on their own, even as stills; I can look at a paused moment and enjoy what I see. This reflects very much what Soya said in the interview IMO.

    Disclaimer, I’m not a fan of either show. Both disappointed me in many ways when I watched them back in the day. (This is my clumsy attempt in being the least subjective as possible, given this is a contrasting kind of analysis — not something I’m used to doing)

    Maybe other commenters can share different video examples that make for good (and fair) contrasts. This post and its subject interests me a great deal.

  3. coburn Says:

    I think this is a definite factor in anime, although within certain bounds. It’s a bit like fiction which drags a passage close to stream-of-consciousness, but keeps itself accessible.

    Cowboy Bebop is a good example because it’s so accessible and uses solid base models. It’s notable that when anime pulls itself up to unregulated expressiveness (Kaiba) lots of people flat out drop it.

    Needless to say K-On = high modernism

  4. gaguri Says:

    @animekritik

    Haha yea…it’s like, “hey I’m tired of drawing real life, what if I draw a melting clock?”. I don’t find American’s ever-exhausting pursuit of trying to perfect representative animation very appealing, with higher and higher budget and all. Japanese have found ways to animate kind of reality and that is I guess a part of why I love anime.

    @coburn

    I think your example of Cowboy Bebop and Kaiba is good one. With Cowboy Bebop the artwork itself is quite natural, i.e. similar to how typical anime looks, if a bit stylised, but Kaiba is just extremely…you get my point :D

    Thanks for mentioning K-on, I think that would serve as an excellent example to demonstrate my point above…I’ll find a suitable youtube clip and add soon.

  5. ghostlightning Says:

    Hi gaguri, I tried posting earlier but I think my comment got moderated. I don’t think I can put back together what I said then, but if it turns out the comment’s gone, I’ll try my best.

  6. gaguri Says:

    ghostlightning…I er…ok I’ll just be honest and tell you what happened…

    After reading your above comment, I went to check my spam filter box and saw your very, very passionate reply. And well, I ‘approved’ your comment…which for some reason is not showing up x_X (and also not in pending section…). There was only ‘approve’ and ‘delete’ command, so I naturally assumed ‘approving’ it would have the reply up…did I do something wrong -.-

    …anyway, I did read your reply, but it’s a real shame it’s not here for other people to see, as it was very infomrative. If you are not up to writing all that again (which is perfectly understandable), I can at least link to that wonderful interview article you wrote. I do remember that article, but for some reason didn’t recall the president comparing american/japanese animation, but I do remember him hating his work though (lol).

    Again…I don’t know if it’s wordpress or me but I apologise -.-. If you have an idea what went wrong, please feel free to tell me so this does not happen again in the future.

  7. gaguri Says:

    Never mind, your wonderful response is alive just under animekritik’s!

    ^___^b

    this damned wordpress doesn’t know who is spamming and who is remembering love

  8. ghostlightning Says:

    Whew thanks!

    Within anime there would be similar distinctions to a degree. Take 2 space operas:

    1. Legend of the Galactic Heroes
    2. Crest/Banner of the Stars

    The former is your classical, and the latter is your modernist, primarily due to the character designs, but not necessarily the animation. That said, I think LotGH did what it could to portray a representative/realistic depiction of movement and action given its budget limitations and other conventions and contingencies.

    The latter, however has a lot more fun with its style even though it remains pretty sober and basic. Most of the distinction is in the character design and character animation (even without the cross-hatched veins, chibi/superdeformity, or giant sweat drops).

    High modernity would probably be (to follow coburn’s example) Suzumiya Haruhi no Yuutsu’s space opera episode. That was mad fun.

  9. gaguri Says:

    I agree with your comparison. Animation-wise they are not too different (although CoTS is undeniably more ‘Japanese’ than LoGH), designs of CoTS is lot more stylised. I think LoGH did well by not going too wild with its animation, although I definitely think it could’ve benefited more from higher budget (but it did brilliantly with the little it had).

  10. Shadowmage Says:

    The primary difference I see between the visual styles of American and Japanese animation is that certain types of visual creativity found in a market in Japan but not in America.

    It’s interesting you mention Cowboy Bebop since the show definitely aims to portray real life but certain moments drastically emphasize a few badass, key animation sequences above the others. It seems that years of training of making a few shots look incredible has paid off now that anime actually have decent sized budgets to show off both classicism and modernism.

  11. gaguri Says:

    Certainly Japanese are much more creative with their form and fantastic kind of realities they depic than their American counter-part.

    And the quality of animation in Cowboy Bebop was really something. I wonder why we can’t get more like that today, technically they should be better by now right?…

  12. Kiri Says:

    Great analogy — it’s definitely something that’s really obvious once it’s pointed out, but I don’t think a lot of people really take the time to stand back and consider it. I think it’s a fairly subtle observation given that most people also consider American animation “cartoony” to some extent, even if the Japanese are more willing to take it to an extreme.

  13. gaguri Says:

    Yea the comparison isn’t very complex one, but very subtle (and very interesting!).

  14. Martin Says:

    TBH I used find the slower framerate in anime really irritating, even though I knew why it was made that way. On the plus side it’s pushed the animators into the aesthetic I’ve come to love so much but sometimes I think “This would look so much better if the animation were smoother too…” Cowboy Bebop is one example of that, as is FLCL. I don’t think a TV budget would be able to do its frenetic pace justice at all. Damn, I love that series to bits, honestly. It’s so fiendishly clever and profound…

    I’m not well up on art-related stuff at all but anime has always seemed more stylised than Western animation…both have their distinctive styles but I don’t see such a range in Western animation either. The early Disney stuff is fantastic artistically, as offputting as I find the marketing machine surrounding it to be.

  15. gaguri Says:

    Really? Mmm I personally don’t think series like Cowboy Bebop or FLCL really needed a higher budget. I guess it could have been more fluid, but not sure if that would have been for better necessarily.

    You’re right about limited range in Western Animation (although Europeans are pretty avant-garde in this field…). Once you’ve seen one Disney or Pixar, you’ve seen them all, they’re more or less copies of each other (just different in premise/execution).

    And Cowboy Bebop+FLCL are my all time favourites too : D

  16. Martin Says:

    Ah, sorry, I phrased it a bit wrong there! I meant they’re two shows that DIDN’T need a higher budget…oddly the other example of an anime with a ridiculously high frame rate is Akira. That suggests to me that it’s a financial constraint and not an artistic one, because it’s an old movie but artistically it was way ahead of its time.

  17. gaguri Says:

    Delighted to have our perspectives matched again :D

  18. kadian1364 Says:

    In terms of art style, I’d agree that with mainstream American studios, Disney, Pixar, Warner Brothers, their films aren’t visually very experimental. However, I’d argue that Pixar has really been upping their game lately in regards to scope of storylines and thematic ambitions. Ratatouille and Wall-e in particular appealed to more mature sensibilities and ideas. I’m also positively struck by how effectively Pixar’s storytellers can create narratives with scenes containing little to no dialogue for great stretches of time. I think all of their animated shorts are like that (those skits that precede their feature films in theaters).

    Putting aside differences in creative expression and art styles, I agree that there’s a clear divide regarding animation philosophies. When I look at something like Avatar, even if I had no knowledge of storyline or dialogue, I can tell that it’s an American production because of the constant movement on screen and consistent quality throughout an episode, regardless if characters are in life-threatening fights or just walking along some path. They’re never reduced to talking heads.

    I think there are things that can be learned going both ways across the Pacific.

  19. gaguri Says:

    As much as I love Wall-E, I view its story-telling as pretty much same as just like every other pixar films I’ve watched. It’s probably something I need to write a whole post to make my point, so I’ll just leave it at that…

    But I do agree with you on the brilliant usage of silence and its ability to convey emotions and tell stories in Wall-E.

    As for Avatar, I think it’s a little mix of both American and Japanese sensibilities. American part you’ve beautifully summarised, but also the creator was heavily influenced by the way Japanese animate their drawings, he made it mandatory for his animation staffs to watch FLCL (and I think Samurai Champloo too). Throughout the series it is possible to spot traces of ‘Japanese’ movement of characters, more erratic, but often with more vitality.


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